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Knowledge-based design of graphics, user interfaces, virtual
worlds and augmented reality, mobile and wearable computing,
animation, visual languages, image synthesis, hypermedia, and
visualization.
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Computer Graphics, specifically real-time rendering algorithms,
appearance modeling and rendering, inverse rendering methods,
theoretical analysis of light transport, and applications to
computer vision problems involving complex lighting and
materials.
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Analysis of image and video data for semantic concepts, such as: the
interpretation of hand gestures, the learning of the shape of
organ boundaries in medical imagery, the organization of edited
videos according to real-world spatial context, or the
segmentation and indexing of instructional videos according to
spatial-temporal units of teaching.
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Computational and statistical learning from data and sensors.
Theories, algorithms, models and paradigms in machine learning
and their application to vision, behavior modeling and
interfaces. Specific tools include probabilistic Bayesian
methods, support vector machines, kernels, dynamical systems,
invariance and representation learning.
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The Physics of Vision lab is dedicated to the development of
advanced computer vision systems. Research is focused on three
broad areas, namely, the creation of novel vision sensors, the
design of physics based models for vision, and the development
of algorithms for scene interpretation. Our research is
motivated by applications in computer graphics, human-machine
interfaces, and robotics.
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Current research includes real-time computer vision, 3-D
vision and modeling, sensor planning, robotic grasping and
mobile robotics.
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Research includes the representation and recognition of objects
under variable illumination and the estimation of the geometry of
objects from low-level cues like image brightness, binocular
stereopsis, and motion. Applications include face and object
recognition, tracking, image-based rendering, computer graphics,
content-based image and video compression, and human computer
interfaces.
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