Frequency Analysis and Sheared Reconstruction for
    Rendering Motion Blur
    
  
    
    
  
  
     
   
  
  
  Abstract:
 
Motion blur is crucial for high-quality rendering, but is also very
expensive. Our first contribution is a frequency analysis of
motion-blurred scenes, including moving objects, specular reflections, and
shadows. We show that motion induces a shear in the frequency
domain, and that the spectrum of moving scenes is usually contained
in a wedge. This allows us to compute adaptive space-time
sampling rates, to accelerate rendering. For uniform velocities and
standard axis-aligned reconstruction, we show that the product of
spatial and temporal bandlimits or sampling rates is constant,
independent of velocity. Our second contribution is a novel sheared
reconstruction filter that is aligned to the first-order direction of
motion and enables even lower sampling rates. We present a rendering
algorithm that computes a sheared reconstruction filter per pixel,
without any intermediate Fourier representation. This often permits
synthesis of motion-blurred images with far fewer rendering
samples than standard techniques require.
@article{ETHDR09,
    author  = {Kevin Egan and Yu-Ting Tseng and Nicolas Holzschuch and
        Fr{\'{e}}do Durand and Ravi Ramamoorthi},
    title   = {{F}requency {A}nalysis and {S}heared {R}econstruction for {R}endering {M}otion {B}lur},
    journal = {SIGGRAPH (ACM Transactions on Graphics)},
    volume  = {28},
    number  = {3},
    pages   = {93:1--93:13},
    year    = {2009},
}
After publication we found this additional citation:
Shinya, Mikio. Spatial Anti-Aliasing for Animation Sequences with
 Spatio-Temporal Filtering.  SIGGRAPH '93, 1993.
  
  
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    Updated: Dec 13, 2009