Computer Vision Talks at Columbia University
Synthesizing bidirectional texture functions for real-world surfaces
Harry Shum
Microsoft Research Asia
Monday, March/4, 2 PM
Interschool Lab, 7th Floor CEPSR, Schapiro
Host: Prof. Shree Nayar
Abstract
In this paper, we present a novel approach to synthetically generating
bidirectional texture functions (BTFs) of real-world surfaces. Unlike a
conventional two-dimensional texture, a BTF is a six-dimensional
function that describes the appearance of texture as a function of
illumination and viewing directions. The BTF captures the appearance
change caused by visible small-scale geometric details on surfaces. From
a sparse set of images under different viewing/lighting settings, our
approach generates BTFs in three steps. First, it recovers approximate
3D geometry of surface details using a shape-from-shading method. Then,
it generates a novel version of the geometric details that has the same
statistical properties as the sample surface with a non-parametric
sampling method. Finally, it employs an appearance preserving procedure
to synthesize novel images for the recovered or generated geometric
details under various viewing/lighting settings, which then define a
BTF. Our experimental results demonstrate the effectiveness of our
approach.
Time permitting, I will also show some latest research results on
rendering BTF.
*(Siggraph'2001, Los Angeles)
Bio
Harry Shum received his Ph.D. in robotics from the School of Computer
Science, Carnegie Mellon University in 1996. He worked as a researcher
for three years in the vision technology group at Microsoft Research
Redmond. In 1999, he moved to Microsoft Research Asia where he is
currently a senior researcher and the assistant managing director. His
research interests include computer vision, computer graphics, human
computer interaction, pattern recognition, statistical learning and
robotics.