Columbia CS Colloquium

The Digital Michelangelo Project
Marc Levoy
Computer Science Department
Stanford University
 
11:00 am, May  15th , 2000 
Inter School Labs,  7th floor CEPSR, Schapiro Building, Computer Science

Host: Shree K. Nayar

 

Abstract

Recent improvements in laser rangefinder technology, together with algorithms developed in our research group for combining multiple range images, allow us to reliably and accurately digitize the external shape of many physical objects. As an application of this technology, I and a team of 30 faculty, staff, and students from Stanford University and the University of Washington spent the 1998-99 academic year in Italy digitizing the sculptures and architecture of Michelangelo.

Our primary acquisition device was a laser triangulation rangefinder mounted on a large motorized gantry. Using this device and a smaller rangefinder mounted on a jointed digitizing arm, we created 3D computer models of 10 statues, including the David. These models range in size from 100 million to 2 billion polygons. Using a time-of-flight rangefinder, we also created 3D computer models of the interiors of two museums, including Michelangelo's Medici Chapel. Finally, using our rangefinders in conjunction with a high-resolution digital color camera, we created a light field and aligned 3D computer model of Michelangelo's highly polished statue of Night. A light field is a dense array of images viewable using new techniques from image-based rendering.

As a side project, we also scanned all 1,163 fragments of the Forma Urbis Romae, the giant marble map of ancient Rome carved circa 200 A.D. Piecing this map together has been one of the great unsolved  problems of archeology. Our hope is that by scanning the fragments and searching among the resulting geometric models for matching surfaces, we can find new fits among the fragments.

In this talk, I will outline the technological underpinings, logistical challenges, and possible outcomes of this project.